The best game is the game you stay up late thinking about. The one that haunts you in your dreams. The one that suggests new strategies when you ought to be thinking about something else. The best games are those that offer depth and truth, artistry and subtlety. This is what I strive for when I create. I think that games are powerful because they act as playgrounds for our imaginations in a way that is experiential in a way unlike any other artform. I want to create universes that people want to explore, even if it’s just for one more game.
Dan Cassar has been doing game design ever since his grandfather taught him to play chess when he was eight years old, and he has played every game he could get his hands on ever since. His first published title, Cavemen: The Quest for Fire, was released in 2012 from Rio Grande Games and was selected as one of GAMES Magazine’s top 100 games of that year. His second game, Arboretum, was released in 2015 by Filosofia/Z-Man Games, and was nominated for two Golden Geek Awards as well as receiving the Dice Tower Seal of Excellence. He lives in Philadelphia with his wife and children.