A list of every invention in the game Cavemen: The Quest for Fire

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Feb
09

Inventions List for Cavemen: The Quest for Fire

Posted by admin on February 9th, 2013 at 3:49 pm

At least one person ended up on my website searching for a list of all of the inventions included in Cavemen, so I figured I’d oblige by listing them here for anyone who may come looking for them again.

Cost Name Text
1 Medicinal Herbs Immediately after drawing for Casualties, I may choose to draw a new card and use the stone marker on this card instead of the first one drawn.
1 Stargazing +1 Inventing.
1 Stone Axe +1 Hunting per Hunter.
2 Human Sacrifice During the Action Phase, I may use an Action to Sacrifice. When doing so, I choose and discard one of my Cavemen other than my Leader to gain 4 Teeth.
2 Baskets +2 Foraging.
2 Division of Labor +2 Inventing if I have a Hunter, an Elder and an Explorer in my Tribe.
3 Burial Rites I gain 1 Tooth each time I lose a Caveman due to starvation, sacrifice or casualties.
3 Shamanism +1 Inventing per Elder in my Tribe.
3 Feast Once at the end of each Feed Phase in which I did not suffer Starvation, I may spend 6 Food to gain 3 Teeth.
3 Huts +3 Population.
4 Storytelling +1 Inventing per 3 Cavemen in my Tribe.
4 Taboo I gain 1 Tooth each time an Invention is placed in the Discard Pile during the Discard Phase.
4 Spirit World I always choose which cards to discard during the Discard Phase.
4 Fishing I gain 1 Food at the beginning of each Feed Phase.
5 Cave Painting +1 Inventing per Cave owned by my Tribe.
5 Fertility Cult When Recruiting a Caveman, I pay no cost.
5 Tribal Council During the Action Phase, I may use an Action to Counsel. When doing so, I gain 1 Tooth per Elder in my Tribe.
6 Earth Worship I gain 1 Tooth each time I Forage.
6 Divine Lineage My teeth count double during the Conch Phase.
6 Bow & Arrow When Hunting, I do not draw for Casualties.

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