Watch each series of numbers and echo them in reverse order using your numeric keypad. If you make a mistake, you lose points, but you still have to finish the sequence as best you can. Make a mistake on any sequence and get a strike. Three strikes on one level and it’s game over.
Sequencer
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Joel Eddy’s Drive Thru Review of Cavemen: The Quest for Fire.
This is a game that I have been sort of surprised by after a few plays, because when we first played it, it seemed sort of straightforward and dry a little bit. But as we’ve played it a few times now, we’ve seen different strategies kind of come through and win. So that’s a really, really good sign. So, you know, one game we had one guy just basically sit on his bones and just really sort of kind of play a little bit of sly and kinda under the radar, and at the end of the game it was like – oh look I have enough inventions and I have like, 10 bones – which is a lot – and then just steal the game away from us. And then you’ll see other people with a strategy where it’s like okay I’ve got this special invention that’s gonna combo up nicely I’ll be able to hunt, I don’t need to worry about food ever and I can slowly kind of build up bones as people are fighting over the conch to get a really key caveman maybe that has a lot of inventing or they’re really trying to get a nice invention so they’re gonna spend a lot of bones that way.
So it’s pretty cool! I mean, there’s a lot of sort of subtlety to it, and I really didn’t expect it to be as strategic it is. It’s still a light game, but there’s a lot to it. And there’s a ton of inventions you can really play around with. And getting a guy with exploring can be key because you can grab those caves quickly. And really fighting for turn order, there’s not a lot of caves – because you really need to get at least one cave to get enough inventing to get the fire invention because there’s also not a whole ton of guys with the inventing capability, so you need to soft of divesify your tribe a little bit and fill it out with hunters so you can keep them fed because that food will deplete.
It’s a light game, but it also can be a little bit brutal for a light game, and I don’t mean that in a negative way, and I don’t really think it will turn people off. I think it will engage different groups at different levels. Because it’s very straightforward and very simple, but you can make mistakes and really kind of hose yourself up, but it doesn’t play very long.
I really found this very enjoyable, and definitely going to keep this one around and really have fun exploring with this one. And again, the components are just above and beyond what you would kind of expect I think for a game of this sort of caliber or stature or whatever. And I really like the art on the cards and you can just tell – you know when people put a lot of work into something, you can tell. And this one, there was a lot of work put in. I think it’s very, very balanced in a lot of ways gameplay-wise, so definitely check this one out. I would recommend that people get into this. And you know, all of the components and stuff really kind of bring you into the theme and this world that’s been created. It’s not a realistic thing with cavemen hunting dinosaurs, but the art isn’t really realistic, either, it’s got that claymation aspect to it, but it’s very well-crafted.
Joel Eddy




Video Games Magazine Issue 11, June 1983 - Q*Bert makes the jump to Pinball. Bizarre looking table too.
Now the fascinating thing about this article is it’s writer “Zelmo”. Apparently a contributor involved in the coin op industry. Who was Zelmo? Was this written by the guy who actually made the machine (a paid article?) or just a guy who loved the heck out of pinball machines and wanted to start writing some stuff up?
WHO ARE YOU ZELMO?! We may never know.








I present the most badass gifset on Tumblr.
Legitimately turned on by this
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